Kickstarter Stargate SG-1 the roleplaying game 25
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Je suis tombé dessus un peu par hasard (grâce à Facebook)
Ca se passe là : https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game/?ref=kicktraq
C'est motorisé par du D&D5 modifié (un peu comme l'ancien jeu était motorisé en d20 System)
Un quickstart guide est téléchargeable là
- YulFi
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Je comprends la hype D&D5, mais des classes et des niveaux pour du Stargate, on a vu avec la version d20 que ça marchait pas...
- Dyvim Star
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Ils font des changements par rapport au SRD
CORE FIFTH EDITION SYSTEM CHANGES
One of the elements that makes a roleplaying game unique are the rules employed to shape the story being told. To simulate a modern television series narrative, we’ve added and altered some rules, most notably:
• 5 Level Classes: In addition to having very different class options to choose from, your character gains levels in a training class only until level 5. Once Phoenix team members complete their core training they are free to guide their own advancement by purchasing feats.
• Meters: Instead of the standard imperial measurements, we use the metric system
using 1m increments in place of 5ft.
• Ranged Vs. Melee: While melee combat certainly happens, Phoenix teams often engage enemies with firearms. GMs may find a grid-map is unwieldy to keep track of combatants during most combat.
• The Tension Die (TD): Ranging from 1d4 (Comedic) to 1d12 (All is Lost), this die
sets the tone of an episode and its scenes.
• Damage is usually non-lethal: At most Tension ratings, it’s assumed that damage
isn’t lethal by default.
• Encounter Types: In addition to traditional action, Stargate encounters cover any situation where success is not guaranteed, or where the outcome depends on player choice. Encounters
range from battles to convincing a judge or sneaking through an enemy base.
• Determination Points (DP): Characters have a number of determination points that act as a wagering resource during certain encounter types. Some feats and abilities also allow you to use DP in additional ways.
• Initiative & Moxie: Initiative can be determined by a character’s Dex or Wis (instead of just Dex). In addition, we’ve added Moxie (using Int or Cha) for use in non-action encounters.
• Mission Points: Like experience points, mission points are how a character earns advancement. They aren’t awarded for combat but instead for completing missions. You typically earn between 3 and 5 MP per session.
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Normal, puisque dans la série, tout le monde, sur toutes les planètes, parle anglais
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apres avoir discuté avec des gens responsables, du jeux, il semblerait que pas mal de chose isues du "bestiaire" ont été revues.
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Pas faux. Peut-être que des scénarios seront débloqués en palier. Il me semble en avoir vu un déjà dans les paliers.
A priori il y a une "living campaign" en cours sur leur forum
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Jugez moi mais punaise, comment je bloque sur les illustrations...
Je crois que je vais juste pledger le pdf.
- Dyvim Star